FIFA

WORLD CUP

2026

KICKS OFF IN

0

DAYS

0

HRS

June 11, 2026

⚽ TRACK EVERY

SCREAMER LIVE

HOST NATIONS

16 venues
3 venues
🍁3 venues

48 TEAMS

12 Groups

104 matches

Every thunderbolt tracked.
Every screamer measured.
Frame by frame.

Submission rules

Every number on Longshot is only as good as the data behind it. These rules exist to keep the database honest.

📍

Shot origin

  • The shot must originate outside the 18-yard box. Shots from inside the box are not eligible.
  • Click the pitch map at the point where the player's foot makes contact with the ball.
  • Use the yard labels and 18-yard box line as reference. Each stripe = 6 yards.
✕ NOT ELIGIBLE✓ VALID ZONER~30 yds061218

Red zone = inside the 18-yard box, not eligible. Orange dot shows a valid shot origin.

🦶

Contact frame

  • Mark the frame where the ball is in contact with the player's foot, or the first frame immediately after it has left.
  • Do not mark mid-swing before contact — the ball must be touching the boot or have just left it.
  • If contact isn't clearly visible, use the first frame where the ball is clearly in flight.
gap✕ Too earlyf731mid-swing, ball not yet struck✓ Contact / just left footf732 ✓boot on ball, or ball just left foot

Mark the frame where boot meets ball — not the windup before it.

🥅

Entry frame

  • Mark the frame where the ball crosses the goal line — not when it hits the back of the net.
  • If the shot hit the post or bar first, mark the frame of contact with the post or crossbar.
  • If the goalkeeper touched the ball, flag it — a keeper touch significantly reduces velocity and should be noted.
✕ Ball in nettingnet has already slowed the ballGOAL LINE✓ Crossing the goal linemark this frame, not when net bulges

Mark when the ball crosses the line — the net bulging comes frames later and gives a slower speed.

⚠️

No slow motion replays

  • Never use slow motion footage to mark frames. Different cameras record at different frame rates and playback speeds — slow motion will produce wildly inaccurate speed calculations.
  • Always use the real-time broadcast feed — typically 25fps or 50fps for European football.
  • Right-click the YouTube video → Stats for nerds → look for @XX in the Codecs row to confirm frame rate.
🌀

Knuckleballs, curves and swerve

  • Longshot calculates distance as a straight line from shot origin to goal. A curling shot travels a longer actual path.
  • For heavily curling free kicks the actual flight distance may be 2–5 yards longer than recorded.
  • Flag curling or knuckling shots in the shot details so viewers can interpret the numbers correctly.
🎥

Video proof

  • Video proof is strongly encouraged. Submissions without it are marked unverified and won't appear on leaderboards.
  • If the goal is inside a longer highlights reel, use the timestamp feature to mark start and end time.
  • You can attach a replay angle screenshot to confirm the shot location matches the pitch coordinates.
🔍

How speeds are verified — full transparency

Every speed on Longshot shows its working:

  • The contact frame timestamp, entry frame timestamp, and frame count are all publicly visible on every shot.
  • Anyone can verify the footage at those exact timestamps.
  • A ±margin of error is shown accounting for the inherent ±1 frame uncertainty in manual marking.
  • Submissions with implausible frame windows relative to the recorded distance can be flagged for community review.

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🎵FIFA Bangers

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